Posts Tagged ‘gaming’

Dante’s Inferno, for gamers

Thursday, February 11th, 2010

You know you are reading a great story when you find yourself lost in the world the writer has created. Literary worlds have been explored in film, but now one is available on your Xbox or PlayStation: Dante’s Inferno.

dantes-inferno

Inspired by the real Dante Alighieri, the video game tells the story of a soldier who defies death and fights against impossible odds — for love.

What made Electronic Arts choose Inferno as source material? Creative director and executive producer Jonathan Knight explains why the epic poem works so well as a video game:

[Dante] fundamentally mapped hell with this poem. He’s created a visual topography, and there’s a tremendous amount of structure, geography, weather — and monsters.

Electronic Arts is also releasing a print edition of the poem with illustrations from the game to “encourage a new generation of gamers to read Dante’s original work”. While I find it doubtful this will actually happen, it is interesting to think of other literary and gaming mashups like the ones on Wired Magazine’s list of 10 classics that should be video games. Who’s up for a game of The Metamorphosis?

Call for proposals: Computers and Writing 2010

Wednesday, October 7th, 2009

Computers and Writing (C&W) is currently looking for proposals for its 2010 onsite and online conferences: “Virtual Worlds” @ Purdue.

Virtual Worlds at PurdueThe conferences will address the challenges of integrating new technology into writing classroom, as well as how writing technologies have pushed the boundaries of composition in virtual worlds.

C&W invites presentations that address or are based on the following:

  • Social Media and Writing
  • Gaming
  • Virtual Worlds
  • Emerging Writing Technologies
  • Technologies and Literacies
  • Digital Rhetorics and Texts
  • New Media

Check out the call for proposals for more information about proposal topics. The deadline for submission is Friday, October 23, 2009 by midnight EST. Registration for the conferences will open in early January.

“Virtual Worlds” @ Purdue
Online Conference: April 15-May 13, 2010*
Onsite Conference: May 20-23, 2010
Purdue University
West Lafayette, IN

* Please note: For the online conference, people will be able to share and comment on work from April 15 to May 5, 2010. The “live” events for the online conference will begin May 6 and run for a week.